Sarah has spent a decade voicing videogames and developing relationships across the greater game development community, as well as organizing and jurying major games events. She immersed herself in the critical, academic and trade discourse of game development out of a desire to better understand the medium and her developer collaborators. Her acting foundation in theatre shaped her values around collaborative creation, which she now strives to bring to the games performance process as fully, yet strategically, as possible.
Every game calls for a unique array of service offerings, from in-depth guidance or strategy for any/all stages of the performance pipeline, to taking on active responsibilities as casting and/or voice director. Sarah can provide perspective and input whether the project is at the earliest stages of considering VO, or about to dive into recording. She comprehensively elucidates the SAG-AFTRA contracts and payment process, and can also guide and train the team so that this regrettably obscure information becomes institutional knowledge. Her goal is not only for teams to achieve powerful, arresting performances, but to complete production feeling informed, capable, and enthusiastic about incorporating performance as a value-added feature to their future projects. (To that end, she also provides free informational resources.)
To find out more, and for a free consultation to discuss your needs, reach Sarah via the contact form below, choosing Consulting from the drop-down menu. (For voice direction services only, contact SBV Talent.)
Click here for more information about Sarah’s role in S.W.A.A.T., the free script table-read service.
Click here for a panel walkthrough of the SAG-AFTRA Interactive Low Budget Agreement.