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Best known for roles in blockbuster AAA titles (Fortnite, Halo Infinite, Gears 5) and critically acclaimed indie games (Afterparty, Pyre, Gone Home), Sarah has over a decade of experience giving her voice to interactive projects, as well as providing both voice and first-person performance capture for Anthem’s player character, the Freelancer.
Led by her desire to foster stronger collaboration within games and across creative communities, she has been an organizing and educating force in games spaces and institutions for many years, while nurturing meaningful exchange between game developers and the actor’s union, SAG-AFTRA. She has extended this work into a consultancy, offering developers assistance with the union, casting, and recording process.
In the course of guiding teams through the best practices of the performance pipeline, Sarah found herself stepping in to direct actors. Cherishing the opportunity to directly cultivate a safe, fun, effective and team-based performance atmosphere, and drawing on her years of immersion in the development community, she has become a sought-after voice director.
Sarah’s most prominent roles have been in videogames, where she brings a lifelong passion for games and years of specialization in games performance to her work. Creatively, she is energized by interactive experiences that explore...
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Through hundreds of hours of VO and PCAP sessions, Sarah has been a dream to work with. Her understanding of both the medium and the process make her an indispensable collaborator both in and out of the booth. Her passion for her work is contagious, the professionalism she brings to set makes my job as Dialog Supervisor a walk in the park. I know I’m going to get everything I need and more when I book her and the day is going to be as fun as it is productive.
When I work with Sarah I know that I am getting much more than a great voice, I’m getting someone who understands on a deep level what makes game dialog impactful and emotional. Sarah is already one of the great voice actors for games and I know that I will be calling her for every project I work on.”
Patrick MichalakDialogue Coordinator at Insomniac, formerly BioWare